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I enjoy creating props, abstract objects, animations, environments and game assets in a 3D space using Blender. One of my strengths is a modeling technique called Box Modelling. Another strength is creating procedural materials in Blender using the Material Node Editor. While studying at NKC, I have developed my 3D skillset and learnt new skills supported by concise workflow that l follow when creating game assets. The experience I have gained whilst studying is valuable because it has taught me to work at a professional level which will help me pursue a career in games design.
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