I enjoy creating 3D environments and characters using Blender. I focus on creating realistic designs using a combination of textures and references. For 3 years I was using Maya to create my work, but I transferred to Blender for my L4 MGA course and throughout this year I have been learning more about the software. I get my inspiration for my work from different games and media as they tend to have companies create highly detailed and realistic animations. When it comes to creating models, I use different reference images to help create every part of the model with as much detail as possible. My future plan is to learn more about 3D modeling and character design and create more complex scenes using rendering and different textures.

Tadey Quinn

3D Generalist